The innovative Line of Sight
/Ultimate General: Gettysburg uses a rather unique Line of Sight mechanic. Today, we explain how it works and how you can use it in-game.
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The latest news from the Lead Designer of Ultimate General series.
Ultimate General: Gettysburg uses a rather unique Line of Sight mechanic. Today, we explain how it works and how you can use it in-game.
Read MoreHappy New Year to all! In the coming developer blogs we will introduce the main gameplay aspects of Ultimate General: Gettysburg. Trying to explain briefly the level of design detail, we will cover the importance of tactical factors such as morale and fatigue, the realistic map terrain bonuses, the accurate Line of Sight, how the battle escalates dynamically and generally what UItimate General: Gettysburg will offer to you once it is ready for release.
Read MoreProbably these are the news you have been expecting from the moment we announced Ultimate: General Gettysburg development.
Friends and supporters … the alpha version is very close to finish! Our first playable build is right now at the hands of selected testers and we are actively preparing for the Steam Greenlight campaign.
Read MoreIt has been very long since the last update of Ultimate General: Gettysburg development progress. All this time, we have been working very hard to improve and polish technical features of the game. Today we would like to show you a segment of the almost final version of the battlefield map.
Read MoreHello again all! Ultimate General: Gettysburg development continues with full speed and today I would like to inform you about the latest progress...
Read MoreI am very happy with the initial reception of Ultimate General: Gettysburg and would like to thank all fans and visitors for the kind words and support. We are working very hard on getting this game done for you, with even more energy, now that we are sure of your interest....
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